Delta has two modes of recording content back out – non real-time recording is typically used to carve large media down to smaller parts for playback, for example an 8000 x 8000 fisheye movie can be recorded out to channel-specific movie for playback if it is too large to playback natively.
Non real-time recording is not suitable where there are live capture windows on the timeline as these will not be recorded out with a high enough frame rate.
Non real-time recording is also useful to minimise server load and essentially “flatten layers” down to a single movie for playback.
You can choose the output channel, output movie format, resolution and more in this mode.
Real-time (Preview) Recording is a separate, largely external control driven mechanism in which you pre-configure the record parameters (GUI – Config – Preferences – Preview), then start & stop the recording process from external control. The recording starts immediately and is real-time, so can record live capture windows to disk as well.
Real-time recording can take place simultaneously with playback, so for example, a live camera feed is mixed with playback content and the composition is recorded back to disk for later playback of the combined movie media/live camera feed.